ah teaches information design (Bare Bones lecture)

Bare Bones

Lecture outline

An introduction to interaction design and wireframing. Lecture slides will be made available on the day of the lecture (September 23).

In preparation for lecture...

Please close up any laptops, cellphones, Atari 2600's, Game Boys and other 'beep-boop' devices.

Today's critique

Our approach

We will be asking questions of the work. Please phrase every 'critique' as a question.

Today's critique context
A set of sketches of frames
A set of sketches of frames
A set of sketches of frames
P2: Wireframes

Information Architecture (IA) is...

  1. Organising content or objects.
  2. Describing them clearly.
  3. Providing ways for people to get them.

Hierarchy Pattern

Types of hierarchies:

Sketching architecture

Metadata

Information about information

The markup that we use in HTML — such as <p> for paragraphs — is a form of metadata, helping define what the information is for a computer. It helps us use the computer to build relationships.

In this category we have two patterns:

The Lowest Level

The very basics of wireframing

IA and wireframing

Grids & Sketching

A recap

Interactive wireframes

Your final deliverables for the project are interactive wireframes which are meant to help us understand the structure of content and how we interact with it.

Flow + wires = chunks

Wireframes help us understand portions

In addition to helping us see the interactions and design fundamentals, wireframes will help illustrate how well the task has been broken up.

Mobile and desktop

Keep in mind some considerations of designing for mobile and desktop:

Wireframing display sizes

Context

Helping us understand

This is a link, but how do you know that?

A screenshot of the iBook interface with a collection of different ebooks on a bookshelf

The old iBook interface

A screenshot of the Windows 10 interface with the start menu open showing a number of squares with application icons

The Windows 10 interface

Interaction as clarification

Avoid using interaction to make things 'cool'. Aim for purposeful and clarifying interactions with objects on the screen.

Wireframing interactions

Sketch #3

Peer critique prep

In preparation for today's critiques, please:

  1. Find two peers to do critiques with.
  2. Load up your P1 on your laptop.
  3. Make sure to have a pen or pencil ready.

Peer critique reminders

For today's peer critique, we will be providing you with a series of prompts to guide your critique. For each critique you provide please make sure to:

Look through the process document

What do you like/wish? Why?

You have 4 minutes.

Look through the process document

What questions do you have of the process?

You have 4 minutes.

Look through the process document

Does the process appear to explore a high quantity of different ideas? Why so, or why not?

You have 4 minutes.

Look through the process document

Can you easily navigate and understand the process? Why so, or why not?

You have 4 minutes.

Look through the final desktop and mobile mockups

What do you like/wish? Why?

You have 4 minutes.

Look through the final desktop and mobile mockups

The project rubric looks at clear hierarchy and composition. Do you feel the relationships and organization of content are clear? Why so or why not?

You have 4 minutes.

Look through the final desktop and mobile mockups

The project rubric looks at if there is a consistent hierarchy between mobile and desktop. Does the hierarchy feel consistent? Why so or why not?

You have 4 minutes.

Look through the final desktop and mobile mockups

The project rubric looks at if the scale of content is readable or legible at mobile and desktop sizes. Does the content feel appropriately readable or legible for desktop and mobile sizes? Why so or why not?

You have 4 minutes.

Critique complete

Use the critique you have just received as a means for improving your projects.

Additional office hours

In addition to existing office hours, further office hours will be available:

Changing Formats

Some changes to our class structure over the next couple weeks:

Web Toolkits

Prepped and ready to go

Available on Canvas in next week's module will be links to programs for your first 'web toolkits'. They contain:

Please come with them installed for our lecture time if you want to follow along with the tutorial.

P2: Wireframes

Teamwork

Working together

Team contracts

There is no class on September 30

We will reconvene next in two weeks time (Oct 7).

Homework review

Things to work on this week:

Next week: This week we will introduce HTML and how proper use can mean more accessible websites

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