ahandrewh teaches IAT-165game design and development

The schedule for the Spring 2026 term of IAT-165Game Design & Development

Spring 2026 term of IAT-165Game Design & Development
Date (Week)In lectureActivitiesDueReading(s)

January 7 (01)

Is fun?

An introduction to game design and thinking critically about games.

January 14 (02)

Bits and bobs

Models of game design and the components that make a game.

January 21 (03)

Mechanicals

An introduction to game mechanics.

January 28 (04)

How to act

Working with user input and accessibility considerations.

February 4 (05)

Going with the flow

Planning out your game and prototyping.

February 11 (06)

Aligning bits

Translating a concept into gameplay and organizing your game development.

February 25 (07)

Play play play!

Planning and running playtesting of a game.

March 4 (08)

The core

Debugging, feedback and iteration in game design and development.

March 11 (09)

The grid

User interface fundamentals for game design.

  • Code tutorial on working with objects
  • Dorfromantik or Stardew Valley critical play
  • E9: Using an object

March 18 (10)

It's complicated

An overview of different disciplines involved in game design.

March 25 (11)

From the 'real world'

Guest lecture on topics about game design and development.

  • Work and support time for the final project

April 1 (12)

Gameday

Final debugging, playtesting and critique of projects.

  • Work and support time for the final project

April 8 (13)

The game cabinet

Final presentation of games in the course game cabinet.