The schedule for the Spring 2026 term of IAT-165Game Design & Development
| Date (Week) | In lecture | Activities | Due | Reading(s) |
|---|---|---|---|---|
January 7 (01) | An introduction to game design and thinking critically about games. |
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January 14 (02) | Models of game design and the components that make a game. |
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January 21 (03) | An introduction to game mechanics. |
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January 28 (04) | Working with user input and accessibility considerations. |
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February 4 (05) | Planning out your game and prototyping. |
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February 11 (06) | Translating a concept into gameplay and organizing your game development. |
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February 25 (07) | Planning and running playtesting of a game. |
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March 4 (08) | Debugging, feedback and iteration in game design and development. |
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March 11 (09) | User interface fundamentals for game design. |
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March 18 (10) | An overview of different disciplines involved in game design. |
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March 25 (11) | Guest lecture on topics about game design and development. |
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April 1 (12) | Final debugging, playtesting and critique of projects. |
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April 8 (13) | Final presentation of games in the course game cabinet. |