ah teaches game design and development (Play play play! lecture)
Play play play!
Lecture outline
Planning and running playtesting of a game. Lecture slides will be made available on the day of the lecture.
Let's play some games!
Debugging
Let's do a little bit of debugging with your games at this point. Please open up your games and let's try:
Understanding the game:
- When you press the button does the system respond?
- Is it clear what your button press does?
Interaction testing:
- Tapping the button very quickly and continuously.
- Double-tap the button.
- Holding the button.
Playtesting
Playtesting helps us to see if our game is playable, balanced, and 'fun'. Playtesting is iterative.
Iterative model
Keeping playtesting in the loop helps reinforce the game is heading in the right direction:
- Prototype
- Playtest
- Evaluate
- Iterate
Playtesting stages
At different stages of playtesting you may have different audiences participating. From "Playtesting" (Fullerton, 2024):
- Playtesting on your own — appropriate for testing the core loop or minimum playable prototype.
- Playtesting with confidants — appropriate for a minimum playable prototype.
- Playtesting with the target audience — important for exploring rules and refinement.
Playtest parts
Introduction
This portion is meant to help introduce participants to the playtest, provide context and clarify what you will be recording and capturing.
Playtest parts
Preferences
Try to understand a bit more about their preferences and experiences with games to help you frame their feedback and experiences better.
Playtest parts
Playtest
The playtest session where you have them play a portion of your game. Some options:
- Think Aloud
- Play and Ask
- Screen/video capture
Playtest parts
Questions
Here we want to explore their experience with the game focusing on interest, difficulty and understanding. Calling back to their experiences in the playtest can be useful to frame your questions (i.e. I saw you got frustrated by x, why?)
Today's critical play
We will be playing 'This War of Mine' and considering the game socially/culturally.
Critical play
- What are the aesthetics of this game?
- What is the narrative of the game?
- What defines this game as 'a game'?
Questions?
Any questions about the critical play reflection?
Code tutorial
Today's tutorial covers making arrays.
Arrays
Multi-dimensional arrays
To the computers!
Break time!
Please return for class in 10 minutes