ah teaches game design and development (Aligning bits lecture)
Aligning bits
Lecture outline
Translating a concept into gameplay and organizing your game development. Lecture slides will be made available on the day of the lecture.
Critical play
Main feedback:
- Connecting images to what is being spoken of — why does this image help me understand?
- Focus/clarity of why a particular item is part of the aesthetic or dynamic.
Project check-in
Please have ready for review your playtest plan.
Today's critical play
We will be playing 'Blind Drive' and/or 'Keep Talking and Nobody Explodes'.
Critical play
- How are you introduced to the 'game'? How do you learn what to do?
- What is the 'challenge' in the game?
- Is this game fun for you? Why so/why not?
Critical play options
Last week we talked about more options/opportunities for critical plays. Let me know if you are interested in suggesting options and I can bring them in.
Questions?
Any questions about the critical play reflection?
Code tutorial
Today's tutorial covers iteration (aka. loops).
To the computers!
Break time!
Please return for class in 10 minutes