ah teaches game design and development (How to act lecture)

How to act

Lecture outline

Working with user input and accessibility considerations. Lecture slides will be made available on the day of the lecture.

P2 check-in

Let's check in on how things are going.

P2: A Tiny Game

Input and interaction

Today's lecture focuses on dealing with user input and interaction.

Why input matters

Affordance helps the user understand the mapping between game mechanic and interaction type. Style of interaction can help reinforce the game's theme and tone.

A one-button USB key
A dance-dance-revolution gaming console

Common inputs

Some of the more common input devices you are likely familiar with from games you have played:

Hit Me!
Gilliam's Great Escape

Common accessibility issues

Drawn from "Game Accessibility" (Mangiron, 2021)

While not a complete list, some core ways that we may need to consider accessibility in games:

The accessibility menu from within the Last of Us (Part 2) showcasing navigational assistance within the game

Today's critical play

We will be playing 'Spaceteam' in two phases:

  1. Accessibility of the game.
  2. Comparison of the physical vs digital game.

Accessibility

Critical play (Part 1)

What kinds of concerns in accessibility are there with the following:

Physical vs digital

Critical play (Part 2)

Questions to respond to:

Questions?

Any questions about the critical play reflection?

Critical play reflections

Code tutorial

Today's tutorial covers dealing with input.

To the computers!

Code exercise
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