Primary & Secondary Sources
Good research tends to involve both primary and secondary sources.
Primary sources help illustrate individual experiences or perceptions.
Secondary sources help describe, summarize, or evaluate knowledge.
Lecture outline
A recap of human-specific issues in interface design including (but not limited to) accessibility and culture. Lecture slides will be made available on the day of the lecture (June 19).
Please find yourself a space to set up your project for critique. Makes sure to:
We will start the critique at 9:45am.
When critiquing, please make sure to:
Does the document use images to clarify and support the explanation? Why so or why not?
3 minutes
Is it clear how the project progressed from what was being evaluated to the results and recommendations? Why so or why not?
3 minutes
Are there any 'overstatements' of the outcomes? For example: "Solving these usability problems will fix Canvas usability" Why so or why not?
3 minutes
Is it clear how the project progressed from what was being evaluated to the results and recommendations? Why so or why not?
3 minutes
Do the results and recommendations make effective use of images to support the explanation or argument? Why so or why not?
3 minutes
Do the results clearly explain a theme in the problems found? Why so or why not?
3 minutes
Do the recommendations clearly explain a solution to the theme identified in the results? Why so or why not?
3 minutes
Is the writing in the document using any complicated terminology or jargon that is not explained? How so or how not?
3 minutes
Would a person not in this class understand this? Why so or why not?
3 minutes
Does the design of the document make it clear and easy to follow? Why so or why not?
3 minutes
In a moment you will be given some time to return to review the feedback.
You have 10 minutes to review
As part of setting expectations you will establish how you want to communicate. We recommend you are clear about:
This part is important. Set at least one weekly meeting time that you check-in on the project. It is also a good idea to have collaborative 'work times' to both sit on chat and work on the project if schedules permit.
Please pick tools you prefer for communciation and sharing of other project files.
As part of this week you will decide what domain and context you may want to work in. Be as specific as possible, so when you begin talking with individuals within that context your job in defining the context will be made easier.
A general structure you could work with to get you started:
"[Our] perspectives are coloured by our habits, beliefs, and attitudes."Erika Hall
So far this course has been biased towards North American/European design. As part of the next project you may explore contexts beyond this.
Your next project will have you map out your assumptions, and then work on converting them into questions.
Questions we can answer.
Assumptions we cannot.
At the start of this project we are going to have you list your assumptions about the domain and/or audience you are working on. For example:
Assumptions:
Turning our assumptions into questions means we can explore and answer them. We want to be careful about writing biased questions as much as possible:
Assumptions-to-questions:
At this stage we are exploring a domain and those connected to it. We want to use exploratory research questions to explore relationships, interactions, effects. For example:
Some different lenses you can think about:
The history:
Flipping questions around:
Connections to larger systems:
What if?
Good research tends to involve both primary and secondary sources.
Primary sources help illustrate individual experiences or perceptions.
Secondary sources help describe, summarize, or evaluate knowledge.
As part of this project you will likely be interviewing or working with individuals to collect information about their experience(s). We need to keep in mind:
On Canvas we have pre-built consent forms and interview templates. Please note that they require some editing before they are used.
We need to understand humans so we can design for them.
There is an important distinction for us to make:
Accessible design is when we consider disabilities for easing interaction with an interface.
Inclusive design is when we consider diversity — age, gender, identity, language, social and economic means, etc. — for easing interaction with an interface.
Remember that "There's an app for that."
See you in 10 minutes.
Please find a station to put your 'idea' (sketch) at.
Do you understand the problem being identified? Why so or why not?
2 minutes
How would you describe the problem identified?
2 minutes
Would you describe the problem identified in need of an 'interface' design solution? Why so or why not?
2 minutes
List all your assumptions about the problem presented.
2 minutes
Are there any ethical risks with what is being presented? Why so or why not?
2 minutes
Do you understand the problem being identified? Why so or why not?
2 minutes
How would you describe the problem identified?
2 minutes
Would you describe the problem identified in need of an 'interface' design solution? Why so or why not?
2 minutes
List all your assumptions about the problem presented.
2 minutes
Are there any ethical risks with what is being presented? Why so or why not?
2 minutes
Take some time to chat with others who's ideas you may have been interested in exploring further.
You have 10 minutes.
Before you are permitted to leave today you need to come meet with one of the instructional team with:
You will be given a team contract to fill out and return next week.
Guest lecture
"Writing surveys can seem deceptively simple. I'll be reviewing the fundamentals of good survey design, so that you can get clear answers to your most important design questions, and so that the people receiving the surveys can answer your questions without unnecessary effort or confusion."
Allen Bevans is a professional User Experience Researcher who has helped design and development teams get answers to their most pressing questions about video games, personal finance, and automated vehicles.