ah teaches interface design (UI for Humans lecture)

UI for Humans

Lecture outline

A recap of human-specific issues in interface design including (but not limited to) accessibility and culture. Lecture slides will be made available on the day of the lecture (June 19).

P2: Heuristics

Critique prep

Please find yourself a space to set up your project for critique. Makes sure to:

We will start the critique at 9:45am.

Critique reminders

When critiquing, please make sure to:

Read through the document

Does the document use images to clarify and support the explanation? Why so or why not?

3 minutes

Read through the document

Is it clear how the project progressed from what was being evaluated to the results and recommendations? Why so or why not?

3 minutes

Read through the document

Are there any 'overstatements' of the outcomes? For example: "Solving these usability problems will fix Canvas usability" Why so or why not?

3 minutes

Read through the document

Is it clear how the project progressed from what was being evaluated to the results and recommendations? Why so or why not?

3 minutes

Read through the document

Do the results and recommendations make effective use of images to support the explanation or argument? Why so or why not?

3 minutes

Read through the document

Do the results clearly explain a theme in the problems found? Why so or why not?

3 minutes

Read through the document

Do the recommendations clearly explain a solution to the theme identified in the results? Why so or why not?

3 minutes

Read through the document

Is the writing in the document using any complicated terminology or jargon that is not explained? How so or how not?

3 minutes

Read through the document

Would a person not in this class understand this? Why so or why not?

3 minutes

Read through the document

Does the design of the document make it clear and easy to follow? Why so or why not?

3 minutes

Critique complete

In a moment you will be given some time to return to review the feedback.

You have 10 minutes to review

A wall with papers and post-its attached

Uncovering opportunities

P3: Interface Proposal
Team contracts

Communicate regularly

As part of setting expectations you will establish how you want to communicate. We recommend you are clear about:

Set a weekly meeting

This part is important. Set at least one weekly meeting time that you check-in on the project. It is also a good idea to have collaborative 'work times' to both sit on chat and work on the project if schedules permit.

Use collaborative tools

Please pick tools you prefer for communciation and sharing of other project files.

Domains

As part of this week you will decide what domain and context you may want to work in. Be as specific as possible, so when you begin talking with individuals within that context your job in defining the context will be made easier.

Domains

A general structure you could work with to get you started:

Bias

"[Our] perspectives are coloured by our habits, beliefs, and attitudes."
Erika Hall

Course bias

So far this course has been biased towards North American/European design. As part of the next project you may explore contexts beyond this.

Assumptions

Your next project will have you map out your assumptions, and then work on converting them into questions.

Questions we can answer.

Assumptions we cannot.

Listing assumptions

At the start of this project we are going to have you list your assumptions about the domain and/or audience you are working on. For example:

Assumptions:

Assumptions to questions

Turning our assumptions into questions means we can explore and answer them. We want to be careful about writing biased questions as much as possible:

Assumptions-to-questions:

Research questions

At this stage we are exploring a domain and those connected to it. We want to use exploratory research questions to explore relationships, interactions, effects. For example:

Research question development

Some different lenses you can think about:

The history:

  • How does nursing experience compare to pre-pandemic?
  • How has the role of ICU nurse evolved over time?

Flipping questions around:

  • How is nursing experience the same before and during the pandemic?
  • How has the role of ICU nurse stayed the same over time?

Connections to larger systems:

  • What does nursing in B.C. look like compared to elsewhere in Canada?
  • What kinds of technology do nurses use regularly?

What if?

  • What if ICU nurses could ___________?
  • What if the B.C. ICU had access to _______?

Primary & Secondary Sources

Good research tends to involve both primary and secondary sources.

Primary sources help illustrate individual experiences or perceptions.

Secondary sources help describe, summarize, or evaluate knowledge.

Ethics

As part of this project you will likely be interviewing or working with individuals to collect information about their experience(s). We need to keep in mind:

Understanding humans

We need to understand humans so we can design for them.

Accessible design

There is an important distinction for us to make:

Accessible design is when we consider disabilities for easing interaction with an interface.

Inclusive design is when we consider diversity — age, gender, identity, language, social and economic means, etc. — for easing interaction with an interface.

Contrast

Contrast through animation

Visibility

......

Visibility

Sketching exercise
Two screenshots from an application demonstrating segmented control in comparison to a hamburger menu, with a chart showing engagement with hamburger menu drops dramatically

From Obvious always wins

An overview of the availability metric from the The Inclusive Internet Index which shows Singapore, Hong Kong and South Korea as the top three

From The Inclusive Internet Index

What is it like to work in China?
National Centre for Truth and Reconciliation
A screenshot from the Intuit tax filing application which has asked the user if an individual has passed, and the application says we are sorry for your loss upon ticking the box indicating they have passed

From Principles of Emotional Design

A screenshot of an application with an overlay explaining every button in the interface and what it does

From @benson

A collection of digital devices laid out on a table including a smartwatch, phone and tablet

Consider what devices are familiar or used frequently

What already exists?

Remember that "There's an app for that."

Break

See you in 10 minutes.

'Idea' day!

Please find a station to put your 'idea' (sketch) at.

Review the sketch

Do you understand the problem being identified? Why so or why not?

2 minutes

Review the sketch

How would you describe the problem identified?

2 minutes

Review the sketch

Would you describe the problem identified in need of an 'interface' design solution? Why so or why not?

2 minutes

Review the sketch

List all your assumptions about the problem presented.

2 minutes

Review the sketch

Are there any ethical risks with what is being presented? Why so or why not?

2 minutes

Review the sketch

Do you understand the problem being identified? Why so or why not?

2 minutes

Review the sketch

How would you describe the problem identified?

2 minutes

Review the sketch

Would you describe the problem identified in need of an 'interface' design solution? Why so or why not?

2 minutes

Review the sketch

List all your assumptions about the problem presented.

2 minutes

Review the sketch

Are there any ethical risks with what is being presented? Why so or why not?

2 minutes

Idea day

Take some time to chat with others who's ideas you may have been interested in exploring further.

You have 10 minutes.

Groups

Before you are permitted to leave today you need to come meet with one of the instructional team with:

You will be given a team contract to fill out and return next week.

Next week

Guest lecture

"Writing surveys can seem deceptively simple. I'll be reviewing the fundamentals of good survey design, so that you can get clear answers to your most important design questions, and so that the people receiving the surveys can answer your questions without unnecessary effort or confusion."

Allen Bevans is a professional User Experience Researcher who has helped design and development teams get answers to their most pressing questions about video games, personal finance, and automated vehicles.

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