Considering not only the design of content, but the content itself as a part of our process. Lecture slides will be made available on the day of the lecture (Jun 14).
Research from Google shows that 90 percent of people start a task using one device, then pick it up later on another device...Windows on the Web (Karen McGrane)
We want to make sure the content we provide is right for the user and/or their context.
Our content should fulfill a clear and specific purpose for the user.
Consider in what context the buttons below make sense (or not).Click hereMore >Find out more about foxes
When you are creating new titling and categories remember the considerations of good labelling:
- Be clear: Use straight-forward unambiguous language.
- Be specific: Make sure categories are specific and not 'catch-alls'.
- Be inclusive: The terms used sould be accessible and welcoming of all.
- Be consistent: Use similar syntax and terminology.
Images, video, and audio are content too
Just like we think about text user experience, we can also think about photo experience (or video, audio...)
Content should be user-centered
We want our content to focused on what the user needs or understands.
Does my user understand the language used?≡MenuNavigationThe links place
Keep content concise
Users are going to scan through content to find what they want or need. Provide them with concise and well-structured content to help them.
Interfaces are type
"It is the typographer’s task to divide up and organize and interpret this mass of printed matter in such a way that the reader will have a good chance of finding what is of interest to [them]."Emil Ruder
A tensionProgressive Disclosure (UX Patterns)
Make sure that we can clearly see your work as well as understand it.
Keep it concise
Give us only the necessary annotations.
Do not 'walk' us
Focus on summarizing the process and outcome of your work. A 'step-by-step' explanation of what you did is not useful.
Like a cloud
Avoid fluffy phrases that do not help showcase your work and thinking:
- "I looked into this design because it's cool"
- "We did some stuff"
- "The TA and Andrew said to do it"
- "My [mother, father, cat...] liked it"
Just mashing together design terminology will not help communicate the effectiveness of your design. Use design terms as appropriate, and normal language otherwise.
Come prepared for more critique!
We will use the second half of lecture as a replacement for in-lab critiques for those who are interested. Please email or contact Andrew via the course chat to grab a slot.
An introduction to interaction design and wireframing. Pre-recorded lectures and slides will typically become available on Wednesdays.