ah teaches information design (Structuring Content lecture)
Structuring Content
Lecture outline
Thinking about layout and structure to direct movement through content. Lecture slides will be made available on the day of the lecture (September 16).
In preparation for lecture...
Please close up any laptops, cellphones, N64s, Apollo Neuros and other 'beep-boop' devices.

Structuring content
Critique
Critique is a communication skill. Effective critique requires reading/listening, responding, and practice.
Bias
"[Our] perspectives are coloured by our habits, beliefs, and attitudes."Erika Hall
Effective critique is...
- Purposeful: Has a clear statement or goal.
- Specific: Identifies a particular strength/weakness (not speaking in generalities).
- Language appropriate: Uses language understood by the audience.
- Practical/action-oriented: There is something to do or think about.
- Timely: The type of feedback given makes sense for the stage of work.
Ineffective critique is...
- Absolute: Providing no potential direction for solving the problem.
- Not contextualized: Speaking your own opinion without stating so.
- Not clarified: Talks to work without understanding what it is about.
- Uninvited: Given without being requested or expected.
- Needlessly vulgar: Swearing unnecessarily.
Critique context
Before giving critique, it is always important that you understand what the project is, and where it is at. This helps ensure your feedback will be timely and purposeful.
Today's critique
A reminder that we are looking for our critique to:
- Have a clear statement or goal.
- Identify a particular strength/weakness (not speaking in generalities).
- Offer something to do or think about.
- Is appropriate for the work we are looking at.
Today's critique
Our approach
We will be taking the 'I like/I wish' approach for today's critique: Please start each critique with either 'I like' or 'I wish'.

Symmetry without centering

Hierarchy using scale
Good content structure
Good content structure helps direct and guide a viewer through the content actively. We are going to recap a number of design fundamentals that help us build better structures.
Sequence of cognition
A simplified overview for the purposes of our class:
First is shape.

Second is colour.
We will skip this one for now as limited colour is used in the first project.
Third is form.

Gestalt
Next in our order of cognition
A psychological theory that our minds self-organize disparate elements into a unified whole. Can you see the 'shape' in this picture?

Building Relationships
Gestalt theory offers us tools for building meaningful visual relationships.
Figure & Ground
Gestalt theory

Proximity
Gestalt theory
Things that are closer are more related.

Similarity
Gestalt theory
Things that are similar are more related.

Continuance
Gestalt theory
We will build relationships between things that track along an expected line.

Space
Design practice
Helps to clarify relationships and direct attention.



Let's sketch
You have 5 minutes.
P1 content:
- Volcano (name)
- Chinchilla (animal type)
- 6 months (age)
- Dark grey (colour)
- 0.8kg (weight)
- Male (sex)
- Indoor only, No cats, No dogs (compatibility constraints)
- A short paragraph describing the animal
Please sketch a desktop and mobile layout where the hierarchy of information is consistent between the two sizes.
Order of cognition continued
- Basics: colour, depth, form
- Grouping: Gestalt
- Memory: connections
- Recognition: connections applied and understood
Connections and Humans
We're lazy, er, or efficient
"...users have time to read [on average] 20% of words on a page."Nielson-Norman Group
Useful content
Our content should fulfill a clear and specific purpose for the user.
Labels
Consider in what context the buttons below make sense (or not).
>Click hereMore >Find out more about foxesLabelling
When you are creating new titling and categories remember the considerations of good labelling:
- Be clear: Use straight-forward unambiguous language.
- Be specific: Make sure categories are specific and not 'catch-alls'.
- Be inclusive: The terms used sould be accessible and welcoming of all.
- Be consistent: Use similar syntax and terminology.
Images, video, and audio are content too
Just like we think about text user experience, we can also think about photo experience (or video, audio...)
Content should be user-centered
We want our content to focused on what the user needs or understands.
Keep content concise
Users are going to scan through content to find what they want or need. Provide them with concise and well-structured content to help them.
Interfaces are type
"It is the typographer's task to divide up and organize and interpret this mass of printed matter in such a way that the reader will have a good chance of finding what is of interest to [them]."Emil Ruder
P1 critique
Should anyone be willing to share their P1 for public critique, please let me know during the break.
To Figma!
Let's get you ready for continuing working on P1 with a tutorial covering:
- How to make frames
- How to add type
- How to add grid structures
- Viewing the prototype
- Sharing the project
Homework review
Things to work on this week:
- Submit your sketching exercise before 8am on Monday (Sept 22).
- Work on your project and bring your deliverables to class next week.
Next week: An introduction to interaction design and wireframing
Critique time
During this time you can:
- Complete the in-class activity
- Work on project deliverables or the sketching exercise
- Go grab a lunch/snack
Once done the in-class activity and critique you are free to go for the day.
Break time!
Please return for class in 10 minutes