Critical play #1 (due February 4)
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What are critical play reflections?
Critical play reflections are an opportunity to engage with games beyond just play — to unpack the biases, values and experiences of games. These reflections require that you play at least a portion of a game (board or videogame) and then reflection and critique how the game presents particular biases, values and/or experiences. The structure of this reflection and critique is detailed in the instructions.
This reflection is completed individually and is worth 10% of your final grade.
Instructions
The instructions below detail the process to follow for completing the critical play reflection. You have a number of weeks over which to complete it.
- Select a video or board game that you would like to complete the reflection with. This has been left open for you to explore an area that interests you but you will be required to play the game, so please ensure you have access to it. The SFU Surrey library has a games library that you can borrow from if you need some options and if you have any questions about your choice before proceeding please ask Andrew.
- Prepare to review the game's mechanics, dynamics and aesthetics.
- Make sure you have read through "MDA: A Formal Approach to Game Design and Game Research" (Hunicke et al, 2013) — also available on Canvas as a PDF.
- Make a cheat-sheet of key ideas from the article to look for while playing.
- Keep in mind that you will experience the game 'in reverse' as a player — first experiencing the aesthetics, then understanding some of the dynamics and to some extent the mechanics (though you will not be expected to explain specific algorithms).
- Play through at least 1 hour of gameplay (for video games) or one full game (if board game). During the playthrough make sure to pause to capture:
- Notes on mechanics, dynamics or aesthetics that describe the game's experience.
- Screenshots, photos, or short videos (<10 seconds) to help illustrate your description of the game.
- Replay particular mechanics or dynamics of the game as necessary to ensure you feel that you can effectively explain them.
- Prepare to critique the game in the context of accessibility.
- Make sure you have read through "Game Accessibility: Taking Inclusion to the Next Level" (Mangiron, 2021) — also available on Canvas as a PDF.
- Make a cheat-sheet of key ideas from the article to look for while playing.
- Do not worry about finding every accessibility concern, focus on finding one that you can clearly illustrate how and why it is an accessibility concern.
- Play through at least 1 hour of gameplay (for video games) or one full game (if board game). If this is a video game you can replay the first hour.
- It is important that this playthrough is done separately from the first one to help you focus and effectively capture concerns.
- Take notes, screenshots, photos, or short videos (<10 seconds) on accessibility concerns that you encounter.
You will use the content from your process to form the critical play review described below.
Submission
The final submission is a standalone write-up. This means that we should be able to understand everything we need to within the document itself without playing the game ourselves.
The write-up should contain the following:
- A brief introduction to the game (max 50 words).
- An overview of the aesthetics of the game (max 100 words).
- Use terms from the MDA paper or introduce your own to describe the aesthetics.
- Use images or short videos to support your explanation of the aesthetics.
- Select one dynamic from the game to describe in detail (max 200 words).
- Define the dynamic in a sentence or two.
- Describe how mechanics connect or interact to create the dynamic in the game.
- Use images or short videos from the game or your own illustrations to help explain the dynamic clearly.
- Select one accessibility concern from the game to describe in detail (max 200 words).
- Briefly define the accessibility concern using "Game Accessibility: Taking Inclusion to the Next Level" (Mangiron, 2021) to support your explanation.
- Describe why it is an accessibility concern making use of the article to support your case.
- Use images or short videos to support your expalantion of why there is an accessibility concern.
Final submission
You may submit a PDF or URL to a website that contains your report.
Your project submission is due to Canvas before your February 4 class.
Please make sure double-check all your submitted URLs to ensure they can be opened. We want to avoid late or problematic submission penalties whenever possible.
Grading
Please email Andrew with any questions about the rubric.
| A | B | C | D/F | |
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| Included the requested pieces (2 pt) | All requested materials have been completed and included. | One requested material has not been completed and/or is not included. | Two requested materials have not been completed and/or is not included. | |
Critical reflection (4 points): 'Is it critical reflection on the game?' |
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| Effective rationale (3 points): 'Does it show and tell effectively?' |
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| Citations (1 pt) | Citations are provided in a consistent, standard (APA, MLA, or otherwise) format for all materials. | Citations are provided in a consistent, non-standard format and/or some citations appear to be missing. | Citations are provided in an in-consistent format and/or many citations appear to be missing. | |