E1: Development setup (due January 14)
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Exercise rules
Please note the rules for exercises in this course:
- AI use is not permitted for code exercises. These are your opportunity to practice some of the basics we will need to progress through the course.
- You can use other online resources, course materials, and lab-mates for support. This being said, others are not allowed to do your work for you. Also, if you are drawing from online resources, course materials, or peers, you must cite it.
- Cite any knowledge that is not yours in a comment in the code. The internet is a huge repository of information and you are welcome to use it, but you must let us know when something does not originate from your own knowledge.
- If work has been copied without citation the exercise grade will be zero. Please make sure to include comments indicating where you had assistance or learned.
Instructions
To help you get set up with your development environment for the course this exercise has you step through the process of setting up.
Please complete the following:
- Head to the p5.js web editor. While at the editor, please set the following:
- Rename your sketch to
iat165-e1. - Change the version of p5.js used by the editor to
2.1.1. - Create a new file in the sketch titled
readme.txt.
- Rename your sketch to
- Edit
sketch.jsto draw a shape in the sketch. Use the p5.js reference materials to explore how. - Run the sketch using the play symbol to ensure the output is as you expect.
- Save the sketch to your computer.
Submission
Once done please submit a ZIP of your exercise to Canvas before class on January 14.
You are allowed to use this exercise as part of your projects if useful.
Grading rubric
This code exercise is worth 1% (1 point) of your final grade for completing the exercise steps.